Statements in which the resource exists as a subject.
PredicateObject
rdf:type
lifeskim:mentions
pubmed:issue
3
pubmed:dateCreated
2011-3-22
pubmed:abstractText
The aims of this randomized, single-blind crossover trial were to investigate the effect of adding a simulated bowling video game via the Nintendo Wii(®) gaming system to the standard exercise regimen of cognitively intact residents of long-term care (LTC) with upper extremity dysfunction and to identify individual characteristics that might predict improvement. Residents (n=34) were recruited through two LTC facilities in southwestern Ontario and were randomized into a standard exercise (SG) or standard exercise plus Wii bowling (Wii) arm. After 4 weeks of intervention, the groups were crossed over to the opposite arm. Outcomes included measures of pain intensity and bothersomeness, physical activity enjoyment, and a six-item measure of functional capacity designed specifically for residents of LTC. Results suggest that subjects improved on all outcomes from pre- to postintervention but that only enjoyment of activity showed a significant difference between the SG and Wii groups. Effect sizes (Cohen's d) ranged from small (0.30 for bothersomeness) to large (1.77 for functional capacity). Responders, defined as those subjects who reported any degree of improvement following the Wii intervention, were less likely to complain of stiffness or shoulder symptoms and were more likely to complain of hand symptoms than non-responders. Limitations in interpretation and recommendations for future research are presented.
pubmed:grant
pubmed:language
eng
pubmed:journal
pubmed:citationSubset
IM
pubmed:status
MEDLINE
pubmed:month
Apr
pubmed:issn
1532-5040
pubmed:author
pubmed:issnType
Electronic
pubmed:volume
27
pubmed:owner
NLM
pubmed:authorsComplete
Y
pubmed:pagination
185-93
pubmed:meshHeading
pubmed-meshheading:20698793-Activities of Daily Living, pubmed-meshheading:20698793-Aged, pubmed-meshheading:20698793-Aged, 80 and over, pubmed-meshheading:20698793-Cross-Over Studies, pubmed-meshheading:20698793-Disability Evaluation, pubmed-meshheading:20698793-Exercise Therapy, pubmed-meshheading:20698793-Female, pubmed-meshheading:20698793-Humans, pubmed-meshheading:20698793-Long-Term Care, pubmed-meshheading:20698793-Male, pubmed-meshheading:20698793-Middle Aged, pubmed-meshheading:20698793-Musculoskeletal Diseases, pubmed-meshheading:20698793-Ontario, pubmed-meshheading:20698793-Pain Measurement, pubmed-meshheading:20698793-Pilot Projects, pubmed-meshheading:20698793-Range of Motion, Articular, pubmed-meshheading:20698793-Recovery of Function, pubmed-meshheading:20698793-Residential Facilities, pubmed-meshheading:20698793-Single-Blind Method, pubmed-meshheading:20698793-Sports, pubmed-meshheading:20698793-Time Factors, pubmed-meshheading:20698793-Treatment Outcome, pubmed-meshheading:20698793-Upper Extremity, pubmed-meshheading:20698793-Video Games
pubmed:year
2011
pubmed:articleTitle
A "Wii" bit of fun: the effects of adding Nintendo Wii(®) Bowling to a standard exercise regimen for residents of long-term care with upper extremity dysfunction.
pubmed:affiliation
Merivale Professional Physiotherapy Centre, Ottawa, Ontario, Canada.
pubmed:publicationType
Journal Article, Randomized Controlled Trial, Research Support, Non-U.S. Gov't, Multicenter Study